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The Fey Conquest # 1— "Mostly Tart, but a bit Sweet"

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In truth, Swain seemed a little too handsome for his own good, at least that was her opinion, and she also instantly didn’t like how, right on his flesh, he was wearing the harvested soul of the celestial beings that blessed their land. It was also true that some espers were vile, and her assumption was, correctly as it turned out, that the many who now wielded Runes had converted the vile espers as their servants in their flesh. Rumor had it that the resulting torment from mastering vile espers had gone beyond reasonable bounds, and some of the now lauded runelords had reportedly lost control of their newfound powers. Unfortunately, the wicked espers did in fact have weapons in their arsenal. There were some in Sovereign Valley who believed all espers could and should be united against the Rune Lords, but the fact was resistance to Swain and his barbaric invasion was already fairly hopeless. Fighters from Ivalice were fierce, and since they and their warriors became stronger with the ...

The Fey Conquest— Introduction/Inception

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          The truth was a fusion of different Meta-domains rolled into one. One of the ‘runes’ was the Sovereign Rune, which allowed the rune lord to invoke the Empire from Final Fantasy 6. In this game, it was possible to enslave a recurring Final Fantasy trope that has different names, but amount to the same thing. The Empire developed machines to convert celestial beings into magicite, which powered their weapons and could be used against their enemies. It was necessary to exercise perfect control, because the potential exploit was the Empire was the bad guy, and so whether the result was good or whether the result was bad depended on who wielded the Sovereign Rune. By invoking it, the rune lord enforced the presence of weaponry that could combat the demons that plagued the metaverse, but the intrinsic nature of the Empire had to be controlled. Throughout history, Empire has been wielded to commit many atrocities, and its nature is to rule by conquest. T...

The Greater Good, # 1

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(images not my own creation) If we're being honest, one of the most influential factions of the Metaverse will be none other than the Tau from WH40k. Representing the secularist ideals of recent history, they are all firmly grounded in their doctrine of the Greater Good. The Tau were a combination of caste system, secular humanism, and communism— though they scoff at superstition, they adhere to what they call the Greater good with religious fervor. It would all be easy to besmirch if they weren't at the cutting edge of technological advancement. The Tau enforce their presence on the Metaverse by claiming to represent unity, co-existence, scientific advancement, prosperity, efficiency, and enlightenment. Those who yearned to find something worthy of their devotion (yet rejected religion) were happy to align themselves with the Tau, otherwise known as The Cadre. They were religious adherents to a doctrine they believed would ensure a bright future, yet they specifically disavowe...

The Story of the Doll Mage, #2

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Artheus’s wife, Tylia, was herself a psyker on Artheus’s homeworld, with the gift of Empathy. Empathy, on its own, was the ability to feel what others were feeling. Tylia, however, as an Empath, could make everyone in her vicinity experience either her own emotions, or the emotions of someone in her vicinity. She knew at all times what Artheus was feeling, and if she concentrated she could make someone feel specific emotions from a great distance. They found it easy to love each other, for few others could perceive the trials of Artheus, and to Tylia no one else was half so interesting. They arrived in the Realm of Solaris, where Earth resided. Here, the meta conflict was thick and furious, and soon after their arrival they needed shelter from it. There was no sign of whoever sent them their distress signal. Conveniently, however, they were able to feed off the ley energies of some likely targets: fel Brutes, who sought glory, loot, and bloodshed, were easily justifiable victims— they ...

The Schemata of Psykers, #1

Magic and other mysterious powers notwithstanding, the metaverse was rife with individuals of every shape and size who had what was known as “psychic” ability. ‘Psychic' ability was a phenomenon where individuals, without the aid of arcane powers, were able to perform special feats using only their minds. These feats ranged from telekinesis, mind-reading, mind-control, hypnosis, precognition, psychic attacks, and other unusual abilities.  Psykers suffered everything from ridicule to murderous hysteria, and as such garnered an unspoken agreement amongst one another to put a stop to the persecution of psykers. Like it or no, all psykers had some degree of “mind-sharing” ability, although some psykers specialized in this ability alone. This “mind-sharing” ability allowed them to guide one another to do that which benefited other psykers, protecting one another and advancing the interest of psykers. When something happened that threatened the psi community, their linked brains would ca...

The Green Tide, # 1

It was inevitable, given their extensive, powerful, and lasting presence in the metaverse, that greenskins, or more accurately The Horde, would enforce its claim on the fabric of reality. At that time when the bid for power began, there was a well-established and re-occurring meta-presence of these types of creatures. It seemed to be well understood that there was an alliance among orcs, goblins, trolls, ogres, and a number of beasts they seemed to have a natural affinity for.  Many denizens of the metaverse flocked to align themselves with this horde, which seemed to offer a vengeful alternative to those dissatisfied by the powers who represented law and order. Promising glory and wild freedom, many were those seduced by the savage beauty of The Horde.  Unbeknownst to the Horde at large, Artheus the Doll Mage, who was starved for ley energies, discreetly killed off small bands of the Brutes and collected the ley power that was released from their slain bodies. He knew he coul...

Meta, the Next Frontier

In actuality, even those who don’t have much imagination will experience the Meta, but probably not in a good way. In ordinary stories, boring people die and interesting people live. Loathsome people are punished, beautiful people are rewarded. The nature of Meta is that people can only contribute whatever is intrinsic to their own character. That means if you’re self-centered, the best you will be able to do is draw yet more attention to yourself— yet as the metaverse expands, people become more like the ultimate version of themselves… if you are boring, it will become more and more obvious that you are boring. If you are wicked, it will become more and more obvious that you are wicked. People will polarize into their various tribes and factions— Meta will eventually cause people to become the final version of themselves. That means if you are going to make peace or war with another person, faction, or tribe, it will take place in the Meta. Where is the evidence that we will experienc...